I'm surely missing most of the fine details to use the system at full potential. Even started running away from battles that didn't involve seru. After I was sure I had most of the arts the novelty wore down, kept repeating most of the same combos. That kept me engaged for a while, using command often. Out of my backlog I started with this one because "1 disc, it will be a short breeze"Ĭombat, nothing compares to the feeling watching "New Arts" pop up on the screen. Great game overall, I'm sure with some content I missed, surely hidden bosses. Glad to say using mystic artes weren't necessary. Thanks to this community I was able to sort out the Delilas. Was initally fooled into beliving I could beat it in 5 hours, with improved adult brain. Tried to do a run couple of years back, only made it up to octam. It took 15 years since I saw this game at a friend's home. I would give the tools and a short info how to set um Retro Arch I someone can speedrun through the game also with cheats and dump the textures I could upscale them and fix some. Maybe if someone is willing to help it could be done faster. I am not sure if its worth but it looks not bad and could maybe look even better that was just a fast test. There is a large four-poster bed, a desk, a wardrobe, and a bookcase. N) : An elegantly decorated 7m * 7 m bedroom, now in disarray.M) The top left corner of the 7 m * 7 m room is surrounded by a wooden picket fence.At the end of the carpet is a gilded throne on a pedestal, flanked by two braziers. L) This 9m * 13 m room contains six pillars that flank a long red carpet.K) This narrow hallway is 19 m * 4 m and decorated with paintings and heraldry.There are pillars on each side along the northern wall of the cavern. Carved into the rocky mass is a stairway tunnel. Several braziers flank a rocky mass that juts out from the northern cave wall, 3 on each side. J) In this 17 m * 8 m chamber, the walls and ceiling are part of a natural cavern.I) This 7 m * 7 m room contains a table and chairs are in disarray.H) This 7 m * 7 m room contains a table and several chairs in disarray.G) Sloppily stacked barrels and crates of goods and items flank the eastern and western walls of this 19 m * 7 m hallway.Upended dining tables and toppled chairs are scattered across the room. A wooden picket fence forms a cage against the north wall in the middle of the room. F) This 17 m * 10 m room is a formal dining room.Two channels of running water flank either side of the room, ending in a waterfall that cascades down to the foyer on the floor below. E) : This hall spans an area of 19 m * 11 m. Beds, footlockers, a table, and chairs are scattered in disarray around the room. D) A fence made of wooden pickets splits this 8 m * 7 m room down the middle from east to west.Kitchen items (dishes, pots, pans, utensils, etc) lay scattered across the floor. A stove and sink sit on the north wall along a stretch of stone countertops. A dumbwaiter in the northeast corner connects to the dining room above. C) A fence made of wooden pickets splits this 8 m * 7 m room down the middle from east to west.A portrait of a woman in a gilded frame is hung on the wall between the two staircases. At the end of the carpet is a pair of staircases, also carpeted in red, that zig-zag up to a balcony with three doors. A long wide red carpet runs the length of the room, flanked on both sides by channels of running water. B) The first interior room is a grand foyer roughly 15 m * 16 m.Sconces for torches can be found along the walls but all of them are extinguished. The walls are made from the same stone, cut into long flat bricks. The floors are made of a fine, dark, bluish stone.Through a portcullis, a tunnel leads into the castle. To the north are stairs carved into the mountainside, leading to a platform with stone pillars. To the south is a short crumbling wall with a gap in the middle. The area is about 17 m * 23 m, flanked by two 10 m tall walls to the east and west. A) Approaching the castle from the south you see a grassy courtyard.Also some of these descriptions will feed into the read-aloud text for dungeonmasters later on. I am looking for feedback: Whether you like my proposed changes, what you might do differently, what you might also change, and anything you'd like to add. I am brainstorming some ideas so that the castle will hopefully make more sense. Some of the areas don't really seem to have any obvious or specific purpose. Drake Castle isn't really all that fleshed out. I was writing up descriptions of the 14 or so areas of Drake Castle to give to my cartographer and I realized.
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